111 weeks ago
Used for all actions, weaponskills, spells and abilities. Uses an action on specified target. Uses current target when not specified.This cannot be used with actions you have not yet learned, or when restricted by other factors.Macro Ex: /action "Protect" <me>
Executes various party commands. Opens your party members display when no subcommand is specified.>>Subcommands:add ―PC name‖ – Invite a PC to your party.leave – Leave your current party.leader ―PC name‖ – Pass leadership to a PC in your party.kick ―PC name‖ – Remove a PC from your party.breakup – Dissolve your current partyMacro Ex: /pcmd add <t> (Invites the person I target to my Party)
Set a sign on the specified target. Uses current target when not specified.>>Target types:attack1(up to 5)bind1 (up to 3)ignore1 (up to 2)circlecrosssquaretriangleoff (Turns off enemy sign.)Macro Ex: /marking attack1 (Sets sign ―Target to Attack 1 on current target.) (a tank could want this woven into one of his attack to alwaus mark the target he/she's attacking)
/target (/ta) name – Targets the specified target by name.Target must be within range for this command to function./targetnpc (/tnpc) – Targets the closest NPC within a certain radius./targetenemy (/tenemy) – Targets the closest enemy within a certain radius./battletarget (/bt) – Targets the closest enemy within a certain radius that is attacking you./assist (/as) name or placeholder like <t> – Targets the target of another Player or NPC by name or via placeholder. (A target must be specified.) Assists current target when not specified./facetarget (/ft) – Immediately turns your PC in the direction of your current target.Various Usefull/recast action name – Displays time remaining until the specified action can be used again./echo (/e) message – Displays a message that only you can see.
<t> Displays current target name.<tt> Displays target of current target's name.<me> Displays your character's name.<0> Displays your character's name.<1>～<8> Display Party Member 1-8's name.<attack1>～<attack5>Displays Target to Attack 1–5‘s name.<bind1>～<bind3> Displays Target to Bind 1–3's name.<stop1>～<stop2> Displays Target to Stop 1-2's name.<square> Displays target marked with a square's name.<circle> Displays target marked with a circle's name.<cross> Displays target marked with a cross's name.<triangle> Displays target marked with a triangle's name.<mo>,<mouse> Displays mouseover target's name<hp> Displays current HP and maximum HP.<hpp> Displays current HP as a percentage.<mp> Displays current MP and maximum MP.<mpp> Displays current MP as a percentage.<tp> Displays current TP.<class>,<job> Displays current class and level.<pos> Displays coordinates of current location.
/ac "Fracture"/wait 3/ac "Straight Shot"/wait 3/ac "Heavy Swing"/wait 3/ac "Maim"/wait 3/ac "Heavy Swing"/wait 3/ac "Skull Sunder"/e Combo A+ ended
/ac "Raging Strikes" <me>/ac "Heavy Swing" <t>
Turning off error reporting in your logsYou may want to do this, because the parts of your macro that aren't executed (because other parts are) will display errors saying they couldn't be executed. It's not a problem; it's just annoying.
/marking Stop1 <mo>
/ac "Repose" <stop1>
/mk attack3 <t>/ac "Sleep" <attack3>/p I'm sleeping number 3! Please don't attack it.
/ac "Cure" <mo>
/ac "Thunder" <tt>
/ac "Aero" <tt>
/ac "Heavy Shot" <t>/recast "Raging Strikes"
/ac Provoke <mo>
/recast "Provoke"/ac Flash <t>
Sleepytinksy`s suggestion/ac "Cover" <tt>
/ac "Cover" <mo>
/ac "Mercy Stroke" <t>/ac "Overpower" <t>/ac "Tomahawk" <t>This macro will try for Mercy Stroke first, if that can't be done, it will do overpower, if you are out of range, it will Tomahawk.
/ac "Feather Foot"/ac "Foresight"etc… (if you have more)
/ac "Hawk Eye"/ac "Blood for Blood"/ac "Raging Strikes"
/ac "Convalesence"/ac "Life Surge"
110 weeks ago
105 weeks ago